
Marcus Walkuris
Aww yeahhh
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Posted - 2013.07.20 13:12:00 -
[1] - Quote
@RubyPorto
Whipping out a hypothetical man made thing such as "law" would be the lowest form of philosophical discourse. That is the equivalent of adding the status quo as a solution to the status quo, with a detour. If circular logic is your preference then please get a job in law enforcement, but leave the policing out of philosophical matters since dogma is the death of reason t.y.v.m.
Now as to the original post I think CCP is already seeing the light on this matter as they have lowered clone costs by 30% as a preliminary change in a step by step basis, underlying motivation being to eliminate their previous obviously flawed ways of massive changes. In the end I hope to see clone costs eliminated and implants re-usable, maybe with a re-use restriction timer, that should eliminate the weight of unused skill-points to a larger extent. CCP's failing has been admitted by CCP in the way of apologies, beyond this all there is the pragmatic reality that as a company admissions of guilt are just a legal suicide maneuver. Companies have a basic moral obligation to deliver on a sold product, intentional failure to do as such would be a heinous breach of trust, unintentional or failure to deliver on the basis of design philosophy is not the same as promising a tangible object like a loaf of bread or a real life service like a customer service. All there is left is a flaw in logic and a reasonable and rational basis for trust on the basis of mutual benefit within the boundaries of a psychopathic shareholder driven (fictional) entity created solely to evade accountability called "a corporation" making it's money off of keeping as many people happy with said product as the bottom line allows them.
When those changes take effect I think the effort to re-skill into more viable weapon-systems should be less debilitating and i.m.h.o. this is probably one of the main motivators for CCP to have started a more egalitarian weapon-system distribution (empires now all have some mesh of missile,turret and to a lesser extent drone boats) with a more rigid empire focus as clear balancing act (think BC, destroyer changes).
As for training P.I. when you are not sure about wether you'll use it, well that is an undertaking you "PRIORITIZE" over things you know you will be using for sure like ship skills. Id say use the test server (SiSi) in the future hehe. And as mentioned before the character bazaar is just a wonderfully pragmatic and progressive step to lessen the effect of unavoidable processes like "isk farming" as an out of game profession destroying the in-game habitat. |